Welcome to the wastelands...

This site is the base for the Factious Waste Live Campaign, War 1984.

Factious Waste is a character-driven tabletop skirmish game by Oakbound Studio. To play in the War 1984 Campaign you will need a copy of the core rules which can be downloaded via the sidebar on the right and/or a copy of the Factious Waste rulebook which can be purchased in PDF form from Oakbound Studio (see link to the right). You will also need to follow the site (see link to the right) to be able to post your updates.

At the top of this page is a list of the various factions which inhabit the wastelands. Below that you can find entries for the main locations in the region.

Each Sunday we will post updates on one or more location pages giving new contract possibilities, scrap leads, special offers in the markets and situations which could form the basis of games. There will also be posts with news about developments in the region. Whenever you play a game or advance your gang add a comment onto the relevant event and it will shape the direction of events.

If you would like to create a page for your gang or post a full report of your games we would love to have your content on the site. Simply send the admins a message via the contact form at the bottom of the page and we can add you to the team.

Ozzer's Gap


GenPower technicians are forced to use the official road as far as Ozzer’s Gap in order to come along the far side of the spine to their main substation. This puts them in the way of the Trash Runner convoys when they decide to take the ‘Long Hand’ route across the wastes.

Ozzer's Gap hides a number of backdoor techs and hackers whose services can be used by those who know where to look. The majority of the wasteland is completely barren, hostile and uninhabited. Every now and again, however, there is an oasis of undiscovered scrap, a deserted settlement or the hidden bunker of some refugee hacker. The ‘Backdoor Techs’ of inworld have businesses on the wasteland walls, selling their commodities to the scum outside. When something is unobtainable elsewhere a Backdoor Tech will usually be able to pull the right strings. Sometimes the law comes down hard on them, as it does on all cyber criminals, and they need to push their operations a bit further into the wastes. Exiled hackers who have maintained connections inworld act as distributors and go-betweens to keep the Tech’s identity a secret. Doughnutters whose time outworld has taken a turn for the worse often hang around these holes, clinging to a last link with their inworld existence or pawning their gear.


Traffic levels:
Desolate

Nomadic activity:
None

Techs:
Available

Special Offers:
None



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