Welcome to the wastelands...

This site is the base for the Factious Waste Live Campaign, War 1984.

Factious Waste is a character-driven tabletop skirmish game by Oakbound Studio. To play in the War 1984 Campaign you will need a copy of the core rules which can be downloaded via the sidebar on the right and/or a copy of the Factious Waste rulebook which can be purchased in PDF form from Oakbound Studio (see link to the right). You will also need to follow the site (see link to the right) to be able to post your updates.

At the top of this page is a list of the various factions which inhabit the wastelands. Below that you can find entries for the main locations in the region.

Each Sunday we will post updates on one or more location pages giving new contract possibilities, scrap leads, special offers in the markets and situations which could form the basis of games. There will also be posts with news about developments in the region. Whenever you play a game or advance your gang add a comment onto the relevant event and it will shape the direction of events.

If you would like to create a page for your gang or post a full report of your games we would love to have your content on the site. Simply send the admins a message via the contact form at the bottom of the page and we can add you to the team.

Monday, 13 November 2017

Meet the gangs- Pressed Squad 2A

 
Following reports of a NeoPrimitive scouting party taking a particular interest in the cable run West of Ozzer's Gap a GenCorps field squad was dispatched to investigate. Field squads consist of three GenCorps officers in Ohmic Tac Suits and may be accompanied by attendant cadets. In this case the three officers tracked the NeoPrimitives for two days deep into their sacred hunting grounds. On the third day they were ambushed by a much larger group of Primitives. One of the officers was slain, the other two made it to cover. After lying low overnight the officers managed to make it back to the Long Hand where they came upon a couple of Trash Runners. Their convoy had been set upon by a NeoPrimitive warband and only Tranter, the leader, and Maxwell, her driver, escaped. Banding together for safety they decided to head towards the substation on the ridge. Before they got very far another wreck by the side of the road yielded two more members of the posse. A Dougnutter, recently arrived outworld, and his NeoPrimitive guide who had also been set upon by a raiding party.


 


I started this posse with Alpha, the leader of the GenCorps field team. GenCorps in Ohmic Tac Suits are great additions to a posse but you're limited to three and they eat up the deputy allowance, especially if your leader isn't GenCorps. I took a second operative so that they could work as a subteam and then went with Trash Runners (a good all-round choice), a Doughnutter for his tech score and a NeoPrimitive to gain some training and use up the remaining points (Primitives are cheap!). I mostly stuck to giving each member of the posse equipment and training from their own tech and training ratings as this posse is pulled together from a bunch of survivors rather than a specially-equipped band. I made sure to give the NeoPrimitive the Reclamation Scout ability to start pulling in tradable goods and gave one of the Trash Runners a Wagoner ability as I hope to find the guys some transport as quickly as possible!

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